//
//  LRParallaxBackground.h
//  lineRunner_cocos2d
//
//  Created by chen jingsen on 13-1-17.
//  Copyright 2013年 __MyCompanyName__. All rights reserved.
//

#import <Foundation/Foundation.h>
#import "cocos2d.h"


/**
 *	@brief	无限滚动背景
 */
@interface LRParallaxBackground : CCNode {

    CCSpriteBatchNode* spriteBatch;
    
    int numSprites;
    float parallaxWith;//背景滚动的最大宽度
}
/**
 *	@brief	更新自身
 */
//- (void)updateBackground:(ccTime)delta;

@end
